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At the start of your adventure in Alchemia Story, the default Job of your adventurer will be Explorer.

As you continue in the game and reach Chap 18, Job Quests will be available for you.

Job List Edit

These are the available jobs in Alchemia Story (more classes will come).

INITIAL
Explorerhex
RANK 1
◆ MAGICAL ◆ AstrologerhexConjurerhexMagicfencerhex

MonkhexPyromancerhex

◆ PHYSICAL ◆ ArcherhexBlade Dancer HexCrafterhex

FighterhexKnighthexWarriorhex

RANK 2
◆ MAGICAL ◆ PriesthexPlanetaryMageHex
◆ PHYSICAL ◆ Assassin HexEngineerhexHighfighterhexPaladinhex
RANK 3
TBA

Gearing UpEdit

No job is limited to 1 type of weapon. In fact, any type of weapon can be used by all of them, but there is a bonus buff for using the proper weapon for the respective job. Also, many Job Skills require the proper weapon in order to be casted.

For more information about recommended gear and skills for each class, visit Jobs Guide.

RANK JOB WEAPON TYPE
1 Archer Bow
1 Astrologer Staff
2 Berserker Two-Handed Axe
1 Blade Dancer Dagger (Dual Wield)
1 Conjurer Dagger
1 Crafter One-Handed Axe
2 Engineer One-Handed Axe
- Explorer Any
1 Fighter Bare Hands (Knuckles, Claws)
2 Highfighter Bare Hands (Knuckles, Claws)
1 Knight Two-Handed Spear
1 Magic Fencer Two-Handed Sword
1 Monk Staff
2 Paladin One-Handed Sword, Shield
2 Priest Staff
1 Pyromancer One-Handed Sword
1 Warrior Two-Handed Sword, Two-Handed Axe
2 Planetary Mage Staff
2 Assassin Dagger (Dual Wield)

Gear for Obtaining a Chain Edit

When using the correct equipment and skills, you can obtain a chain in combat. This chain provides a bonus that increases as the chain increases. For more information, visit the chain page.

Job Required Weapon Required Skill Effect
Archer Any Attack Skill Increase critical effect of all allies

+1% per rank

Assassin
Astrologer Staff Attack Skill Increase magic ATK/DEF for all allies

+1.5% per rank

Blade Dancer
Conjurer
Engineer
Explorer
Fighter Any Attack Skill Reduces own cooldown time
Highfighter
Knight Any Buff Skill Reduces own damage taken from opponents

+3% per rank

Magic Fencer
Monk
Paladin
Priest
Pyromancer
Warrior
Planetary Mage

Job ChangeEdit

You can change your job anytime with no consequences. All you have to do is take a Job Quest from Kaho at the State of Abul tavern.

Each job has its own specific job quest, and all are available to take at the same time.

The job quest only unlocks the job for you. To change it, go back to Kaho once you've cleared the quest. You do not need to clear the job quest again, and the previous job level will not reset. The brand new unlocked job will make you start from level 1.

It is encouraged to level up all jobs to at least Level 30 to gain as many Common (shared) passives from it, such as raising the DMG cap, increase sub equip slot and skills.

NotesEdit

  • Skills unlocked can be used by other job as well.
  • Job change is not available for YOME. However, YOME can use the skills unlocked by the player.